The way Blizzard speccifies your character's spec in Diablo 4 is a blend of the Studio's approach to Diablo 2 and Diablo 3. As executive producer and head of the Diablo franchise Rod Fergusson put it, "Diablo 2 was like locking in. You had the ability to respec one time per difficulty. However, with Diablo 3, you sort change D2R Items your build as you would change your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
The game's director Joe Shely told Polygon in a roundtable interview the idea of "having your character feel like an amalgamation of choices you've made will lead to fascinating decisions, or intriguing opportunities."Shely explained she believes that the Diablo group is conscious that the players particularly those who are just beginning their journey won't have an understanding of the different classes' skills. The players will want to try different classes.
"When you consider our respec system," Shely said, "which are applicable to both the skill tree as well as to Paragon for later levels which is our endgame advancement system. We've really determined to think about the system in a manner that has the sense that making a decision is important, and your character is not the same as everyone other character, however you're able to have plenty of freedom to test things out.
"You've gained the capability to modify the point-by-point. You can just click to stop spending a point and use it for another thing however, as you progress higher into levels, the price will increase to make options a little more thoughtful. Of course, you could also change the whole Diablo 2 Resurrected buy items tree at once , if you want to rebuild from the starting point."